


- #Steam controller editor how to
- #Steam controller editor update
- #Steam controller editor manual
- #Steam controller editor pro
However, for PC gamers, a keyboard-and- mouse combo is king, not a controller. We've seen small tweaks like the rumble triggers on the Microsoft Xbox One ($200.00 at eBay) (Opens in a new window) controller or the light bar on the Sony PlayStation 4's ($799.95 at Amazon) (Opens in a new window) DualShock 4, but the amount and arrangement of buttons and analogs sticks has remained mostly unchanged. Imaginative Nintendo peripherals aside, the video game controller has been somewhat stuck in place after reaching its current, agreed-upon form many years ago.
#Steam controller editor manual
#Steam controller editor how to
How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill.

#Steam controller editor pro
The report does not provide the global average for Xbox controllers, but in the above "typical example" of usage, 68 percent of users are on Xbox pads and Valve describes this as "pretty common for a lot of games." This is obviously beermat maths, but Valve's figures suggest more than triple the number of PC players are using Xbox pads than PlayStation.īringing up the rear in Valve's example breakdown are the Switch Pro Controller (4 percent) and Steam's own pad (2 percent) with "other controllers" accounting for 4 percent. That is, Valve believes these figures show that more PC developers need to take controller support more seriously: "in general, a lot of players like to play a large cross section of games on Steam with a controller-which is something many people, including those of us at Valve, find a bit surprising."
#Steam controller editor update
The interesting aspect of this developer update beyond the figures ( such as the fact controller usage on Steam has doubled in the last two years) is that Valve is better-informing developers about the tools Steam offers to customise controller support (beyond using the built-in API). Naturally these figures vary wildly across genre: for RTS games that figure is "frequently below 1 percent" whereas "many sports and fighting games see over 70 percent of sessions played with a controller, while racing and skating games can easily have over 90 percent of players using a controller." Third-person action games, your Assassin's Creeds and so on, fluctuate between 40-50 percent of players using controllers, while for FPSs it's "solidly in the range of 7-8 percent."
